A woman sitting with Apple Vision Pro headset on. Image Credits: Apple

A woman sitting with Apple Vision Pro headset on. Image Credits: Apple

Given the focus of my research on inclusion and accessibility, I have long been thinking about who we leave behind in the race towards the Metaverse. Like many people, I have also been impatiently waiting for Apple’s VR platforms. Needless to say that when I watched its release yesterday, what I was thinking about was: Who would this be for? Would I be able to use it and enjoy it in the way that it is advertised?

So, here are my immediate thoughts - as an accessibility and inclusion game researcher - on Apple Vision Pro. By “Immediate”, I mean that these are some of the thoughts I had, while and immediately after watching yesterday’s WWDC release of Vision Pro. I did not try it myself as of date, nor did I see “real life” reviews of it. Take these thoughts with a grain of salt. They work better, not as a “review” of Apple’s Vision Pro, but to raise awareness of why we need to consider people with disabilities and atypical bodies in the development and releases of new technology:

Overall, I do sincerely hope that these concerns I have are not real concerns but that they have been thought about by Apple. There probably are more concerns that people, especially neurodivergent users, would raise and it is important to have a conversation over who are technologies developed for. What I look forwards to - in the short term - is Apple sending devices to bloggers and YouTubers with disabilities to review them for these wider consumer segments. I also look forwards to accessibility and inclusivity of devices being a core conversational point in future releases of any technology.

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